Poster:gagarinCategory: Interviews Page: 1 of 10 Rating:(207 votes)
QUESTIONS FROM f1gamers.com F106 at E3 in MAY 2006
by David ”gagarin” Polfeldt and Ken "MurraysMic" Mullen
INTRODUCTION
So… In the mad rush of E3 in Los Angeles, I arranged to meet Nick from Studio Liverpool… We spent a good 3 hours discussing F1 in general and F106 in particular. It is truly fantastic that these guys find the time to talk to us and I can only tell you all that they take great interest in what we say and are extremely anxious to answer every single question I had brought along. The game looks awesome, and it felt like driving in melting butter. I played the game on hard and with full damage - and I can tell you it was pretty damn hard! :-D I can’t wait to have this at home to fully dive into a couple of full length races! A quick drive at E3 is not enough! L
I learned a couple of things right away: a) We are more hardcore than we think! After I stepped down from the game and handed the pad to another guy, he forgot to change the settings to easy and honestly he could not get past the first turn at Monza! He restarted 7 or 8 times and totaled the car in turn1 - every time! Nick changed the settings back to something easier (all driving aids ON), and after a short while the guy started to get somewhere. I realized that this game has to work for all skills and tastes, and that we, f1gamers visitors, are on the very extreme end of the scale. We are the guys with “zen-like” driving skills, to quote Nick. It is unfair to complain about everyone else being a noob, all they lack is practice, and the official game is required to offer a gentle introduction so that beginners can ease into the hardcore stuff. This is an almost impossible challenge, but I actually think that Studio Liverpool are getting it just right, and that this installation will be the best so far!
b) The game has 3D geometry kerbs! This means that every single kerb in the game is properly modelled after reality, and has its own unique physical charactersitic! We now have to learn every individual kerb and how much of it was can use on top of braking points and corner speeds. Some kerbs will allow you to lean on them whilst others will spit you off into the tyre barriers. This is an absolutely fantastic addition to the game and will provide many, many hours of great racing! Watch out for the final chicane in Magny Cours or Abbey (turn 11) at Silverstone. Try to take too much of these and you can easily find yourself spinning out of control across the grass.
On the oddities side, I also learned that we all have been racing against the developers themselves. The hardest AI level in F105 was set after some of their best clean lap driving, and so were the Gold Awards :-D That could give us a good laugh if it wasn’t for F106, where Nicks driving apparently has improved so much that the game may be unbeatable! ;-) (Nick: The AI speeds in F1 06 are amazingly difficult at the moment. Not one person has come close to winning a race on Hard yet. We will have to tone that down a bit. J)
The questions below are in a pretty straighforward order. I have organized them in a few categories: - SPECIFIC FEATURES - DIFFICULTY - DAMAGE / FAILURES - AI - CAREER - QUALIFYING - TIMING/HUD - COMMENTARY/SOUND - ONLINE - TV-MODE - PS3 - PSP
The answers apply to all versions of the game, i.e. PlayStation Portable, PlayStaion2, and PlayStation3, unless otherwise stated.